• Technology modding

    2021 7 21 There are two relevant folders for technology /Hearts of Iron IV/common/technologies which houses the actual technology trees and /Hearts of Iron IV/common/technology tags which houses the categories assigned to technologies The generic format for a technology is as follows technologies = = # Any country level

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  • Modifiers

    2021 9 8 The function of modifier tokens is to modify the value of a game variable which can be read by other variables You can set a variable to be equal to the sum of all values of the same modifier token in the current scope by doing This example will set var name to be equal to the total value of modifier token name.

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  • AI modding

    2021 9 18 The /Hearts of Iron IV/common/ai areas directory controls the assignment of land provinces to named AI areas These in turn are only used by the AI strategy area priority described further below Each land province is assigned to only one AI area The first matching area is used It is not necessary to assign an AI area to every land province but the

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  • HOI4 Dev Diary

    2017 1 25 HOI4 Dev DiaryGetting started with modding As podcat mentioned in last weeks diary he would attempt to trick into writing a little something about modding It didn t work I wanted to do it all along hah This week I will talk a bit about how to get into modding and how we work with requests from modders.

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  • Equipment modding

    2021 2 28 Equipment is split into two types archetype and regular Archetype equipment is used to assign more general attributes that regular equipment then inherits via the archetype attribute Archetype equipment follows the following format equipments = = year = # Limits the equipment from appearing before the specified year.

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  • Modding

    2021 9 22 Modding or creating mods is the act of modifying the behavior of the base game often referred to as vanilla either for personal use or to release publicly for other players for instancevia the Steam Workshop. As for all Paradox games Hearts of Iron IV is moddable to a great extent Motivations of modders may vary widely a better translation to their native

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  • New Infantry Equipment doesn t appear hoi4modding

    New Infantry Equipment doesn t appear Support So I m trying to add new researchable infantry equipment but for some reason it doesn t appear in the infantry technology research folder I have expanded the folder to go back to 1910 Below are the parts I have edited The new equipment should be before the vanilla 1918 basic infantry equipment.

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  • add equipment to stockpile targeting other versions of

    add equipment to stockpile targeting other versions of equipment I m a bit fed up with having 50 different groups of interwar fighters so I started looking into creating a mod to enable getting rid of them I ve got everything set up and for the most part it works the main issue is though it only targets the fighters which are produced in

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  • AI modding

    2020 8 15 AI area The /Hearts of Iron IV/common/ai areas directory controls the assignment of land provinces to named AI areas These in turn are only used by the AI strategy area priority described further below Each land province is assigned to only one AI area The

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  • add equipment to stockpile targeting other versions of

    add equipment to stockpile targeting other versions of equipment I m a bit fed up with having 50 different groups of interwar fighters so I started looking into creating a mod to enable getting rid of them I ve got everything set up and for the most part it works the main issue is though it only targets the fighters which are produced in

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  • Steam Workshop Expanded Technology Industry

    2016 6 12 3 items Description Good Evening This is my old technology mod and the original core of Road to 56 These days it receives rare updates as most work now goes into R56 It is kept here for people who want to use it and for possible inclusion as a mod resource If you want to use Expanded Technology in your mod please contact me via Discord

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